![]() ![]() Most players have learned to avoid the middle however, unless it is required for an objective based mode like Domination, so these outer paths are rarely utilized unless absolutely necessary. One outside edge of the map is a lane featuring wall runs over open air that funnel into the middle, similar to Combine from the base game. Even the broad side lanes lack much more than some waist high cover meaning that players who like to hang back can get a good view from almost anywhere. Most of the kill cams that I have seen on Spire show that this is a map where snipers can really shine. It’s lanes are far more open than any of the other maps, and as a player who lacks the patience to check that I am clear before running out into the line of fire, it does not fit well to my play style. Spire has a clean modern look, taking place in a futuristic sub-orbital airport. ![]() Along the side paths, the long sight lines are disrupted by small barriers that lead to close encounters, so it’s best to check your corners before you go barreling around them. A lot of the action is funneled towards the middle which I would recommend approaching cautiously if you want to avoid another death on your record. Rift primarily advocates a lot of wall running over open pits that will drop players into the boiling caldera below if they fail. #Call of duty black ops iii eclipse series#Where Rise had a series of befuddling side paths that allowed enemies to easily get behind you, Rift cleans up the layout to promote more forward movement and face to face encounters throughout the level.Ĭlever players can still find great ways to move around behind the enemy though, which makes Rift a great map for teams with good strategy, rather than a map that feels exploitable. ![]() Though Rift isn’t anything too special to look at overall, it’s less cluttered, with more clean lines than Rise had. Rift reminds me a lot of Rise from the first map pack, though it’s Rise done right both in layout and overall look. Though I certainly did find some lows, it was more to do with my own individual play style than a factor of bad map design. #Call of duty black ops iii eclipse how to#Not only does it come with a variety of aesthetic stylings, but play style and strategy must change for each new map as well as you learn the nuances of the corridors and how to best navigate with the movement system. Compared to the first DLC pack Awakening, which had some very obvious misses and low points for me, Eclipse fares much better under first impressions. ![]()
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